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AKASH SRIVASTAV

3D ARTIST & GRAPHIC DESIGNER

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SKILLS & EXPERIENCE

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MAYA

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SUBSTANCE PAINTER

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BLENDER

PORTFOLIO

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HEADPHONE

In the early stages of my journey with Blender, I embarked on a solo project that encompassed modeling, animation, and post-production. This immersive experience not only honed my skills in Blender but also deepened my understanding of animation principles such as graph editing and camera techniques. The project served as a testament to my dedication and growth in the field.

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APPLE VISION PRO

I created this product using Autodesk Maya, where I focused on precise modeling and texturing. When it came to texturing, I utilized Physically Based Rendering (PBR) materials and adjusted texture attributes to achieve the desired look. From setting up the lighting to the final rendering, I handled all aspects within Maya, employing the Arnold rendering engine for high-quality output.

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WEAPON VEHICLE

This gaming prop was crafted using Autodesk Maya software, where it underwent meticulous modeling and intricate texturing. To enhance its visual appeal, we played around with various lighting techniques and high-quality HDRIs. The textures were skillfully created using Substance Painter, which greatly assisted in wrapping the object. Lastly, the rendering was done using the powerful Arnold engine.

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BLACK SHEEP

This mesmerizing scene was crafted using Autodesk Maya, where I envisioned a concept for a track cover titled 'Black Sheep' (please note that this is not an official cover). My primary emphasis in this composition revolves around the captivating textures and exquisite lighting. It's important to mention that every element, except for the sheep, was meticulously created by myself. To bring this vision to life, I harnessed the power of the Arnold render engine.

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MACHINE

I created this model using Autodesk Maya during my early days of learning the software. It's a project where I got to explore texturing and basic lighting techniques. For the first time, I used Substance Painter for texturing, and I rendered it using the Arnold engine

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TRAIN

I created this cool Low Poly Train Model using Autodesk Maya, where I learned how to add textures, played around with lighting, and even dabbled in using PRB materials. To give it that final touch, I used the Arnold rendering engine.

ANIMATIONS

I've created a cool mix of animations using Autodesk Maya and Blender, giving you a glimpse of my animation skills. This is a fun way to see what I can do with 3D animation!

ABOUT ME

Welcome to my 3D portfolio! I am a passionate 3D artist with 1.5 years of dedicated experience in the field. My journey began with a professional course in 3D animation at Zee Institute of Creative Arts, where I honed my skills in various 3D software tools such as Maya, Blender, ZBrush, and Substance Painter.

My creative journey didn't stop there. I further expanded my horizons by delving into the world of graphic design during my time at Pyde Pyper Marketing Agency, where I gained 9 months of valuable work experience. I had the opportunity to work on a diverse range of projects, including social media creatives, banners, brochures, and more. My proficiency with graphic design tools like Photoshop, Illustrator, and Premiere Pro allowed me to create visually compelling content that resonated with clients and their audiences.

One of my key strengths is my ability to seamlessly blend my 3D skills with graphic design principles, resulting in unique and eye-catching visuals. Whether it's creating stunning 3D models, textures, or graphic assets, I'm dedicated to bringing creative concepts to life.

I'm excited to showcase my portfolio, which is a testament to my growth, skills, and dedication to the world of 3D and graphic design. Feel free to explore my work, and don't hesitate to reach out for collaborations or inquiries. Let's bring your creative visions to reality together!

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CONTACT ME

Currently working and living in Pune, Maharashtra, India.

akashsri3d@gmail.com